

#Ashes of the tower upgrade
Game over, man! Game over! What are we gonna do now? What are we gonna do?Īs you progress through the game you will upgrade each of your Questors (the little dudes that would normally be towers in other games), and if you get two of the same unit, merge them together to get an evolved Questor. So the game prevents you from playing like you have an IQ of 7, and it restricts the spaces to its corresponding types. Obviously you wouldn’t want your archer standing directly in the trample path of an army of skeletons jacked up on Mountain Dew and nor would you want to place your knights off the road, where they can’t hit anything. There are places dedicated to each on every map.

And they are all divided into three categories: Melee, Ranged, and Support. You don’t get creatures, you get knights and wizards and clerics and archers. I haven’t been hooked on this game like others I’ve played on my trusty iPad2 that OWC refurbished, but I have to say, I did enjoy it quite a bit. Fear my pixelated army, for they are skilled in the art of… well… not much. That’s pretty much what this game does, but it adds a very important twist that appeals to me deep down in my heart. The twist? You guessed it, RPG aspects. Typically in the genre you build towers of different types, and you blow up wave after wave of incoming baddies usually with a boss at the end of the wave. Hold on to your pixelated butts, it’s time for Qube Kingdom. Well one, I was wrong, and two, I may have changed my opinion for the genre as a whole. I thought I was finally rid of it as its games started to dwindle and burn down. So, I’m generally not a fan of the tower defense genre, since it has been rather beaten to death in the mobile market.
